Download Playable bodies : dance games and intimate media by Kiri Miller PDF

By Kiri Miller

Playable our bodies indicates how dance games paintings as engines of humor, social chance, and intimacy, urging gamers to bounce like nobody's watching-while being tracked by way of motion-sensing interfaces of their residing rooms. writer Kiri Miller appears at video game layout and participant reviews throughout media systems, featuring a brand new idea of ""intimate media.""

summary: Playable our bodies indicates how dance games paintings as engines of humor, social danger, and intimacy, urging gamers to bounce like nobody's watching-while being tracked through motion-sensing interfaces of their dwelling rooms. writer Kiri Miller seems to be at video game layout and participant reviews throughout media structures, featuring a brand new conception of ""intimate media.""

Show description

Read or Download Playable bodies : dance games and intimate media PDF

Similar dance books

Street Scenes: Late Medieval Acting and Performance

Road Scenes offers a idea of past due medieval appearing and function via a clean and original analyzing of the Tretise of Miraclis Pleyinge. The functionality conception viewpoint hired the following, besides the exam of actor/character dialectics, paves the way in which to understanding either non secular theatre and the complexity of past due medieval theatricalities.

Choreographing Difference: The Body and Identity in Contemporary Dance

The choreographies of invoice T. Jones, Cleveland Ballet Dancing Wheels, Zab Maboungou, David Dorfman, Marie Chouinard, Jawole Willa Jo Zollar, and others, have helped identify dance as a vital discourse of the 90s. those dancers, Ann Cooper Albright argues, are asking the viewers to determine the physique as a resource of cultural id -- a actual presence that strikes with and during its gendered, racial, and social meanings.

The Remix Manual: The Art and Science of Dance Music Remixing with Logic

Are you able to flip a soulful ballad right into a hit dance music, or make any Billboard hit your individual? With this all-in-one consultant to remixing, you could! no matter if you are a specialist DJ or manufacturer, or are only commencing to combine tracks, this step by step consultant will convey you thru the complete technique of making your individual professional-quality remixes.

Always More Than One

In continually multiple, the thinker, visible artist, and dancer Erin Manning explores the idea that of the "more than human" within the context of circulation, conception, and adventure. operating from Whitehead's approach philosophy and Simondon's idea of individuation, she extends the strategies of circulation and relation constructed in her prior paintings towards the proposal of "choreographic considering.

Additional info for Playable bodies : dance games and intimate media

Sample text

Moreover, that work of representation can extend into domains far removed from the play space framed by game software and hardware. Human players can take a dance game’s kinesthetic repertoire with them wherever they go. PLAYABLE THEORIES: METHODS AND FRAMEWORKS The arguments in this book are grounded in qualitative ethnographic research that gives equal attention to interface affordances, game design, player experiences, and game-​related discourse. My work on dance games grew out of a series of previous projects on forms of play, performance, and embodied practice that bridge virtual and visceral experience by engaging participants in “playing along” with interactive media (Miller 2012).

It might be incredulous and tinged with admiration: You must have “balls of steel,” fat guy tearing it up to “Single Ladies” (Bench 2013:147). It might have a bitter note of dispossession: That’s my dance, what makes you think you have the right to do it? It might be uneasy: That dance is too sexy for a 9-​year-​old. It might come with the pinched wince and whimper of empathy: I’d look funny doing that dance, too. The laugh might be anxious: What if my hips moved that way? Could my body betray me like that?

It is not about accounting for how my story affects how I tell your story, though that is surely an important endeavor. Rather, it is an effort to write us both into the same story, or even better, the same virtual world. In this virtual world our experiences are not identical, but we work with common narrative logics, performance conventions, and structural constraints. So, when I ask other people why they play video games or sing Sacred Harp songs, if they reply, “Because it’s fun,” or “I like the challenge,” or “It’s just a social thing,” or “It’s how I relax,” perhaps the next step is realizing they’re saying they do it because of how it feels—​and that I have to do it to find out.

Download PDF sample

Rated 4.34 of 5 – based on 31 votes