Download 50 Math and Science Games for Leadership by Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png, PDF

By Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png, Ying Zhen Ang, The 2Nd Student Council Of Nus High School

Did you love Math or technological know-how in class? have you ever performed video games that encouraged your concept approaches for Math and technological know-how? attempting to be artistic on your Math, technology or management classification? Can management study? Is management an artwork or a technological know-how or Math? looking to influence your education application with inventive video games? A primer for management improvement, this e-book introduces Math and technological know-how video games with a assessment strategy part that may be used for management guide. The ebook highlights key management ideas which exhibit that leaders needs to: Ask questions; Be disciplined; Create and notice issues otherwise; increase assets; interact in energetic listening; Make priorities; Multiply leaders; challenge clear up; Set an instance; Sacrifice; seek and discover; Strategize; help range; paintings in groups and collaborate

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The team with the greatest number of players will be given extra points, but no points will be awarded if the team fails to meet its target (this is to discourage teams from making unrealistic targets without a proper estimation). After each round, the facilitator can proceed to continue reducing the size of the mat. Possible Variations The mat can be circular, triangular or rectangular to make the game interesting. Process • What was the main difficulty in this game? • Was everyone comfortable with playing the game?

Within a given time, the team will then seek to achieve their target. indd 43 43 3/9/2007 3:52:45 PM No parts of their bodies are allowed to go beyond the area of the mat. If they reach their target, 10 points can be awarded for each team. The team with the greatest number of players will be given extra points, but no points will be awarded if the team fails to meet its target (this is to discourage teams from making unrealistic targets without a proper estimation). After each round, the facilitator can proceed to continue reducing the size of the mat.

Key Leadership Understanding Leaders are life long learners. They stay current in the news. They look for trends and are open to new approaches. Math/Science Concepts Applicable Distance Equipment/Logistics Newspapers (preferably with pictures) Time Required 10 minutes Game Objective Be the first group to cross the finishing line Group Size Six to eight Procedure The goal of this game is to get from point A to point B, stepping on newspaper. Divide the group into two teams. Each player is given two pieces of newspaper to move from a starting point A to the finishing line B.

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